Untitled Algebra Game was an educational game that I worked on with Filament Games before it was unfortunately put on indefinite hold.
The goal of the project was to help students visualize and perform operations on exponents by combining and separating groups of cells. Players would be given the tools of a biology laboratory, using pipettes to load operations onto cells on a substrate.
My role
Lead engineer responsible for end-to-end engineering: planning, implementation, and delivery. Collaborated closely with Filament's design and art teams to align creative vision with technical constraints (hardware limits, timelines, scope).
Key Accomplishments
- Metaball Shader System: Built a custom shader using Shader Graph to render cell-like visual effects. See implementation details.
- Mathematical Expression Parser: Engineered a parser capable of evaluating dynamic mathematical expressions at runtime.
- Exponent Visualization: Developed a novel system mapping exponents to cell representations, bridging abstract math with visual feedback.
- Project Handoff Documentation: Delivered comprehensive documentation enabling seamless project continuation for future developers.




